We require more vespene gas
I've been playing waay too much Starcraft2 beta :) Luckily, I got whipped in the ladder badly enough to convince myself to give up for now. Still, it's enjoyable... I've always been a Starcraft fan, especially when I can play with friends. The engine and interface feel tight.. once you know your way around, you can issue orders insanely fast. Definitely a game to keep in mind when designing an interface.
Past few days I've spent working on my sinsocket class. Needed to extend it to allow easy compression/decompression of data. Also cleaned up a lot of the error checking since my Sculpt server is gonna need to be rock solid. I'm getting tired of just working on libraries, but I believe this is time well spent. Having a class available that allows easy networking is critical to me because I'm big on connectivity -- hell, I have an ethernet port tattooed on my wrist :P No matter how simple the project, if I think it'd be fun to add active or passive multiplayer elements, I want to be able to do it without much fuss.
I'm close to finishing my updater library, which will allow my projects to automatically patch with minimal effort on the user's part. It has been fun to work on but I'm ready to get an actual project out. All this behind the scenes stuff means very little feedback and external motivation. I'd really like to have a Sculpt release out by this weekend, but I'm not sure I'll have enough time. All depends on how soon I can get the updater running.
