7drl - day three
Woot! A strong third day :D buub0nik managed to take his laptop into work today and fixed some of the FOV issues we were having. He also laid the framework for our town and upgrade system. The town looks pretty sweet:
For the first half of the day I cleaned up a few more pathing issues. I finally am happy with the pathing (for now) and won't touch it again unless we have spare time. Also added some enemies and the ability to fight them. By the end of the night, we now have a game that can be won (by killing all 7 bosses) or lost (by losing the main hero). With that out of the way, we can start working on the fun stuff :)
These rabbits are pretty fierce:
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